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Japan's had it since February, America's been playing it since July, and now - finally - Super Smash Bros has arrived on the shores of Europe. A PAL release was by no means certain, but Nintendo have obviously been paying attention to the hundreds of you who responded to our 'We Want Smash Bros' appeal. With this and Donkey Kong 64, the last Christmas of the Millennium belongs to Nintendo's biggest characters.

But can a beat-'em-up starring Mario and friends actually work? When the original Mario Kart was announced for the SNES, some gamers tutted, shook their heads, and admonished Nintendo for even daring to cash in on Mario's success in such a manner. They were soon gobbling their hats, of course, when Mario Kart emerged as the most enjoyable racing game ever (until Mario Kart 64 arrived), but the same head-shakers are openly wondering if it's a such a good idea to shove our plumbing friend in a fighting game.

Read on to discover if their fears are justified..

Smash

Club Kirby

When Wil flew to Japan for Nintendo's Spaceworid show, he witnessed a huge Super Smash Bros tournament in full flow. As a result, we leamt that Kirby is the character of choice among experts, presumably thanks to him being able to steal other fighters' abilities, making him effectively 12 characters in one. His 'Kirby Strike' (Up+B) is also a devastating special move that can knock even the hefty DK flying. So, if you're hoping for easy victory, think pink.

Tournament Mode

All the usual characters are waiting for a scrap in one-player, but there's also a bundle of characters that don't crop up elsewhere - such as the 30-strong Dummy Team of shiny purple robots. The final boss battle is with a giant glove, who - unsurprisingly - can punch you very hard indeed.

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Training Mode

There are a fair number of averagely complex moves in Smash Bros, so Nintendo have helpfully included a training mode.

You can alter the arena, the speed of the game, which objects appear (if any), and the intelligence of your dummy opponent. Perfick.

Hidden Characters

The four secret characters in Smash Bros are yours if you complete the whole game with a specific character, or within a certain amount of time. The silhouettes on the title screen offer a due as to exactly who they are - although one's so obscure we had to ask Wil which game he comes from.

Four-Player Fights

You're not restricted to fighting just one computer opponent if you're on your own - by dicking the small yellow icons on the character select screen, you can go up against up to three CPU fighters, and even form teams of two or three for a manic round of team fighting.

Arch! Real Monsters!

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Bros

As Matthew Sexton from Bedford hypothesised in Mailbox in N64/34. Smash Bros' PAL delay was almost certainly due to Pokemon's October release on the Game Boy - Nintendo wanted to give time for Europeans to get used to Pikachu and friends before they showed up in Smash Bros. And there are loads of Pocket Monsters in the game, courtesy of the brilliant Pokeball power-up - Meowth, Snorlax, Butterfree, Beedril, Chansey and loads of others all burst from the red-and-white spheres.

Scrap! Scrap! Scrap!

  1. In the red corner: Metro id's Samus, replete with orange bio-suit and giant laser. In the blue corner: Zelda's Link, armed with swords, bombs and an attractive green skirt Let battle commence!
  2. Samus sneaks in an early shot on the Kokiri warrior. The young lady's futuristic gun can prove deadly - jumping or using your shield are the best ways to avoid a roasting.
  3. After a few blows have been exchanged, Samus has maintained the upper hand. This battle on the edge of a treacherous moving platform threatens to put paid to them both, though.
  4. Rejuvenated, Link goes on the offensive. Samus, momentarily confused, turns her back on the green-skirted fighter, giving Link free reign to move in with a bomb. This ain't gonna be pretty.
  5. The deciding moment. Link, at 99% damage, looks set to die once Samus' laser has finished charging - but dramatically, he's in a prime position to grab the health-restoring heart that's just burst from a box.
  6. Booml The firey explosion sends Samus flying into the heavens, and - at 111% damage - she won't be coming back down in a hurry. After a magnificent comeback, the first point goes to Link.

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Games have a tendency to live and die by their central characters. This may seem like a dangerous claim - after all, we're continually insisting that looks don't matter' - but a loveable star can make a difference. For every wise-cracking Gex and limbless Tonic that's out there ruining a game, there's a swearsome Duke Nukem or crazy-haired Goemon who's helping to make a title a pleasure to play.

And so we come to Smash Bros, the best beat-'em-up on the N64 by miles, mainly - though not exclusively - because it's got Mario in. There's no common-or-garden high-kicking schoolgirl wearing a short skirt, nor a forgettable ninja master chucking fireballs all over the shop. Instead, there's Yoshi, laying eggs and making his trademark bleeting noise. There's Pikachu, harnessing the power of electricity to fry his opponents. And there's Mario himself, shouting in Italian and pulling off punches and kicks straight from Super Mario 64. Smash Bros is full of classic Nintendo characters using their classic Nintendo moves and, as such, comes with a ready-made aura of that Shigsy-style magic.

The appearance of Pika should be a clue that Smash Bros isn't just another outing for the eight regular Mario Kart/Party/Golf players. Instead, this game features a 'Greatest Hits' collection of past Nintendo favourites, including Fox McCloud, Link, and Metroid's Sam us Aran. This is undoubtedly a good thing - unlike Peach, Toad and co. (whose 'one strength, one weakness' nature means they only differ from each other subtly), the fighters in Smash Bros' are totally individual, with moves ranging from 14-hit punches to devastating laser shots. There aren't as many moves as, say, Tekken has, but there's still more than enough variety here to satisfy all but the most hardcore of fighting fans.

The fighting itself is typical of Nintendo, refusing to follow the rules of normal beat-'em-ups. There are no power bars, no finger-twistingly complicated combo moves, and no booming 'Round One.. Fight!' announcements. A point is won by simply wearing your opponent's strength down until they're weak enough to be kicked off the 3D arena to their 'death' - at which point, they simply reappear for another go. There's no break in the fighting until the timer runs down and the scores tallied; until then, it's nothing but fast, free-flowing fighting, which -thanks to the open arenas, varied moves, and up to four players simultaneously smacking each other to bits - is never anything less than gripping.

The 12 arenas in Smash Bros, just like Mario Kart's tracks and Mario Golfs courses, are exquisitely designed. They're not particularly detailed - which thankfully means there's no chance of losing your character against the background - but they're firmly in the Nintendo mould, with each based on a single character's 'world'. Each also offers a different type of fight -Yoshi's small, multi-platformed screen makes for fast scrapping with barely a moment to think, while Fox's huge flat arena creates a more tactical battle, where there's room to retreat and contemplate your next attack.

As you'd expect from a game with The Big N's name stamped on it. Smash Bros isn't in the habit of allowing beginners to be pummelled senseless by experts. With relatively unrestricted arenas, power-ups popping up all over the place and a complete lack of guaranteed match-winning special moves. Smash Bros' fights veer this way and that in a superbly unpredictable way. Just as a lightning strike could turn a Mario Kart race upside-down, the sudden appearance of a lightsabre or Pokyball power-up can give even the most downtrodden pugilist a glimpse of victory. Experienced Smash Bros players are still likely to win, but with a small number of moves per fighter, there's no excuse for anyone not knowing at least one character inside-out.

And it's when everyone playing is familiar with their character that Smash Bros reveals its true beauty - an unexpectedly tactical heart beating beneath its cutesy, arcadey exterior. If you're serious about winning, you'll need to work out the best time to use Mario's 14-hit punching combo, find the perfect place to launch Pikachu's lightning strike attack, and time jumps to avoid Link's brutal longshot attack. As a consequence, you'll develop your own style of play, and some of the best moments will come from expert-mentation under pressure - such as managing an extended triple-jump back into the arena after a particularly hefty kick into space, or throwing a fireball in someone's face from a screen-width away.

There truly is never a dull moment. There's the odd frustrating moment, where the analogue controls make it difficult to move between platforms, or the camera zooms out so far to fit everyone on screen that the characters are nothing more than dots in the distance. But there are simply so many neat touches - the knowing homages to retro Nintendo titles, the heart-rending cry of 'Pikaaaal' as the yellow mouse sails to his doom, the freeze-frame pause mode - that you'll forgive Smash Bros all its minor faults. Within a few minutes of playing for the first time, you'll have chosen a favourite character, a favourite arena, a favourite power-up - all classic signs that you're playing a top-notch game.

So, undoubtedly, this is the best beat-'em-up on the N64. If you're looking for a more traditional fighting game, Imagineer's excellent Fighters Destiny (or the upcoming sequel) is probably more to your taste. But Smash Bros is as unique and essential an experience as any Mario game - especially as its multiplayer ranks up there with GoldenEye's, Mario Kart's and Quake 2's. The fact that Smash Bros is still an office lunchtime favourite, almost a year after we first got our hands on it is testament to its greatness. Do not miss it.

Overall rating: 7.5
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